Confessions of a Guild Leader: The Can Of Worms
I wonder where that phrase came from… “opening a can of worms”.
Anyway, nothing in WoW matches up to the proverbial Can of Worms than talking about loot. This post isn’t about my philosophy on loot, since I already blogged about that. This is more about how our system has worked and how our system has failed. This is more about guild opinions being so polarized that for a few days I’ve been caught between a rock and a hard place. Which group of people do I piss off?
The good news is, I’m not alone. I have an entire leadership team to take down with help me! And this is why I love them so much. This post is a teaser. This post is to say that despite the bipolar 16-page recent discussion about loot systems in MOP, I honestly believe that we have come up with a solution that should make almost everyone quit bitching happy!
The biggest contention was how to treat players who are not on a raid team, but float around and fill in regularly verses players who are not on a raid team and fill in occasionally. We were trying to fit them into our current loot system somehow. The problem is, this gets subjective and really cannot be treated as a “one size fits all” policy. Our current loot system is concrete and mostly objective. We absolutely cannot add a subjective element into our system without calling it Loot Council. LC has all of a sudden become a serious option in MT. However when put to vote, just as I expected, so far a roughly 50/50 split between LC and leaving the system alone.
I will say that our current loot system has worked very very well through the current expansion. There have been a couple of blips here and there, but nothing that couldn’t be worked out in a mature adult manner. In the end the system “is what it is” and we dealt with the flaws.
This isn’t a decision we’re basing purely on the majority vote. We’re also looking at who voted for which system, and we see some definite trends there. That’s how we’ve potentially come up with a Loot Policy for MOP that should at least satisfy those who have actively participated in these discussions. This system will be announced as we get closer to MOP launch. There will be a post on the forums outlining the new policy and the Loot Policy page on the website will be updated. The post will also list the tentative schedule and Raid Leaders assigned to each group. Then, as we get closer to MOP raiding, we will have the groups setup.
Loot is a very hot topic. And the analogy works. Once you open the can and the worms come out, it’s a pain in the ass to get them back in and close it. I would have LOVED to just erase the entire thread and pretend it never happened. It got heated. I was afraid of it getting out of control. In the end though, I think it was a much needed discussion. And as much as I hate you all for making my job that much more difficult <3, I need to know where people stand, so we can keep on moving in a positive direction.
/cheers
I love all the crossed out words Aly 🙂
Sorry to make you squirm; a good debate is always healthy, though, and no one ever ran the most awesome guild in the world without sweating a little bit. 😉
As was mentioned, it was pretty cool that you all let us new guys chime in. I know we haven’t been with the guild long but an outside view can sometimes be useful and we are excited to be here.
We all trust you to make the right decision for the guild, Aly. And all of us officers are here to help ❤ Even if it's by heating up the debate to make your job harder ;P
“This isn’t a decision we’re basing purely on the majority vote. We’re also looking at who voted for which system, and we see some definite trends there.”
If you read through the entire thread…I’m sure those trends are pretty easy to figure out… 😉
for the most part. 🙂