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The Best and Worst of WoW

September 30, 2013 10 comments

A little over a year ago, right before the MOP launch, I blogged a bit about the nostalgia of past expansions. It started on our guild forums and I just took it from there. This weeks WoW Insider’s Community Blog Topic is about our most and least favorite expansions.

This is actually a hard question to answer. There are so many things I love and hate about each expansion….

(Warning, there is a little spoiler about the end of MOP, for those that have not defeated Garrosh)

The Burning Crusade

I was born in TBC. I played a trial account in vanilla, but that lasted about 2 days. I actually subscribed to this addiction in 2007. I’ll always have a soft spot for this expansion, because this is where it all started for me. I was a nub huntard who became pro at chain trapping mobs, until I switched to healing for the rest of my life.

Looking back on this expansion, this had to be one of my favorites, simply because Karazhan was the best raid ever, and we got to play pretty horde blood elves. When I started though, I wanted to be a dranei. But Yanni told me he would disown me if I ever looked at that faction again. So a blood elf I was! Although getting to play a zombie was pretty fun too. I remember the leveling grind to 70. Everyone in my guild hung out in Shattrath City (“Shat” for short). I had never been to Shat and it sounded like a magical place I couldn’t wait to get to. I was pretty disappointed in it when I got there.

My guild was a very casual guild, and we were all a bunch of noobs trying to find our way around the world. (Shhh don’t tell Mavros or Taki). We were in Kara for about a year or so, until we “graduated” to the 25 man raids (Gruul and Mag). We never got past Gruul/Mag that expansion. I ended up leaving the guild and joining up with Gene’s guild, outrolling him on Attumen’s horse, then joining a T6 guild working through Sunwell Plateu. That lasted about a day. But at least I got to see Felmyst die.

What I loved about TBC:

  • Karazhan
  • Blood Elves
  • Learning to Fly
  • Having to use crowd control (cc)
  • Needing to be attuned to get into heroics or certain raids (that shit would come in handy now with LFD and LFR)
  • Netherwing mounts

What I hated about TBC:

  • Isle of Quel’danas
  • Introduction of daily quests (/shakes fist)
  • 6 hour Shadowlabs runs (/mutters incoherently to myself)
  • Rep Grinds (oh the pain of Chief Exalted Officer.…).
  • Fel Reaver
  • Hellfire Peninsula (eff that entire place)

Wrath of the Lich King

I can’t honestly say I have a lot of fond memories in Wrath. The expansion itself was actually not bad. But my gaming experience had a lot to be desired. For it was during this expansion that I inherited the guild leadership of Blood Red Skies, and had to deal with all the drama and flying poo that came with it. From two explosions to the formation of MT (thanks Tubbs,  you jerk lol) to the revolving door of Raid Leaders (including the one that went completely insane), Wrath was a tough expansion for me. But there were a few things about that expansion that I really enjoyed.

What I loved about Wrath:

  • Ulduar (second best raid behind Kara)
  • The return of Naxx
  • The Lich King fight
  • Easier heroic dungeons (no more 6 hour slabs tyvm)
  • Byebye attunements!
  • Easier rep grinds (thank you dungeon faction tabards)
  • Dalaran
  • The graphics in Howling Fjord
  • The dungeon finder tool
  • Separate lockouts for 10 and 25 man raids
  • Battle for Gilneas and Twin Peaks BGs
  • The Achievements system

What I hated about Wrath:

  • Halls of Reflection
  • Wintergrasp
  • Vehicle combat
  • 25 man raiding had significant better loot than 10, which really hurt 10 man guilds
  • Legendary mats only attainable in 25 man raiding, which really hurt 10 man guilds
  • Isle of Conquest
  • The Achievements system (why can’t the points actually COUNT for something?)
  • Death Knights. Everyone had one. Nobody could actually play one.
  • Professor Putricide trash

Cataclysm

I think this may be my least favorite expansion (although MOP is right down there as well). For oh so many reasons. Personally, MT had a great expansion here, finishing in the top 10 on the server. But again, we had a bit of a revolving door with Raid Leaders until Mavros came in and saved the day.

What I loved about Cataclysm:

  • The Silverpine quests (horde)
  • The Goblin starting area
  • The Indiana Jones questline in Uldum
  • Southshore buried under a pool of slime
  • The Welcome to the Machine quest (Best. Quest. Ever.)
  • Flying in Azeroth
  • Reforging and Transmogrification
  • The Thrall and Aggra love story

What I hated about Cataclysm:

  • The entire raiding experience. Nefarian might have been the hardest boss of the entire xpac. Maybe Ragnoros. But it certainly wasn’t the end raid.
  • Dragon Soul. The content was so ridiculously easy, that the defeat of the end boss was trivial and anticlimactic. Even on heroic.
  • LFR. WHY BLIZZ WHY?! When my alt facerolled through Deathwing’s fall, before my main saw him die, I wanted to just… throat punch a squirrel.
  • Vashj’ir (f’ing underwater zones). Fill it with dirt and plant a tree. If Blizzard makes another underwater zone I quit.
  • Tol Barad (I never liked the open PVP zones)
  • The Hyjal dailies (ALY DOESN’T DO DAILIES!)
  • The Barrens – this is HORDE TERRITORY. The Alliance are NOT allowed to have any stake in it. Give us back the south!
  • The new guild system (rep, level). Nice idea, falls flat in its potential.
  • The difficulty heroic dungeons started out (3 hours in Deadmines wtf)
  • Heroic Deadmines. Eff that place. Right in the ear.
  • The 5 man version of Zul’Gurub. Eff that place. Right in the ear. The snake boss can go die in a fire.
  • The difficulty went backwards – it started out hard, and ramped down instead of the other way around.
  • Recycling old content. Hi again Rag. Hi again lootship. No new zones, just remakes of the old ones.
  • Female Worgens
  • Ultraxion trash

Mists of Pandaria

I don’t like this expansion. I’ve made no secret about that. I hated the idea of a playable pandaren race. Yes I know I have 2 pandas because they’re cute. But still, the whole idea of this panda content and playable pandas is stupid.

What I love about Mists:

  • The graphics of Pandaria. So pretty.
  • Panda females are so cute
  • Overthrowing that douchenozzle Garrosh
  • Vol’Jin for Warchief!!
  • Connecting realms (if it happens)

What I hate about Mists:

  • What the bloody hell did Blizzard do to PVP?!
  • The rep grinds. Oh the rep grinds. Someone stab me repeatedly in the eye with a spoon please.
  • The dailies. Oh the dailies. Someone stab me repeatedly in the eye with a spoon please.
  • The leveling experience. From 85-90 was an exercise in torture. And then I did it 8 more times so far.
  • The Tornadoes. I hate tornadoes. HATE.
  • The bugs. I hate bugs. HATE. Dread Wastes needs to be set on fire.
  • BUGS AND TORNADOES. Heart of Fear needs to be set on fire.
  • Gastropods
  • Lorewalker Cho (that dude is annoying!)
  • Tier, Justice and Valor vendor location (it’s a great idea to put these guys in the most inconvenient corner of the world)
  • Legendaries for everyone
  • Solo scenarios as a healer (Wrathion’s scenarios make me want to throat punch a squirrel)
  • Having both LFR and Flex raid modes co-exist. LFR makes me want to throat punch a squirrel
  • Pokemon. Really, blizz?
  • AND WHAT THE BLOODY HELL DID BLIZZARD DO TO PVP?!

So, from an analytical standpoint….this is how I felt about each xpac……

Untitled

This means that, surprisingly, Wrath was actually my favorite expansion, despite my personal gaming experiences and TBC nostalgia. Also a bit surprisingly, MOP edged out Cataclysm as my least favorite expansion. But it’s not as surprising when I really look at it this way: MOP by comparison to the last expansion has been only a bit worse in my opinion. However, Cataclysm, by comparison to the previous expansion was a colossal disappointment.

 

 

 

 

Either way, the trend is heading downward in terms of my satisfaction in WoW. I’m not quite sure where the “rock bottom” is here when there’s nowhere to go but back up…but I have hope that the next expansion brings that curve at least back to the line of scrimmage to keep me interested for much longer.

squirrel1

 

 

Please Blizzard, make the next expansion better. Save the squirrels from being punched in the throat. They don’t deserve it.

Categories: Community Blog Topics

Change is What Makes the World (of Warcraft) Go Round

September 23, 2013 2 comments

My other half is a pretty stubborn butthead sometimes. When it comes to WoW, he’s pretty anti-change. I generally hear these utterances when it comes to every patch, every expansion…

“WTF Blizzard?!”

“This makes no sense. WHY WOULD THEY DO THIS??”

“Blizzard f’d everything up.”

“This game isn’t fun anymore because Blizzard keeps changing everything”.

“Blizzard broke PVP”

“Blizzard broke healing”

“Blizzard broke raiding”

“Blizzard broke the game”

He finally did quit WoW after Cataclysm. And no amount of begging, cajoling, or sexual favors seems to entice him to come back to the game. And it got me thinking, are the changes always for the better? This week’s Community Blog Topic asks what we think about persistent change. For example, we can never go back and see what Vale of Eternal Blossoms was at the start of MOP. We’ll never pick a fight in Southshore again.

With the limitations of the game and development, these kinds of changes are permanent and irrevocable. The story keeps moving, regardless as to where and when we start it. The big drawback to this is, for a new player just starting WoW, it’s like he just started reading a book at chapter 15. He can try to start at chapter 1, but it’s chapter 1 of a completely different story.

I know WoW would never be able to make this happen, but maybe in the next version of WoW, or new game entirely… remember back in the old days (for those of you who are my age or older..ahem) when we had “Choose Your Own Adventure” books? Where the decisions you made had a direct affect of the outcome of the story? WoW tried this a bit with phasing, but everyone had to basically choose the same adventure in order to continue on in the story. Imagine if those quests you skipped had dire effects on the outcome of your game world? In this way, you would be in complete control of your gaming experience. Just what would have happened if I didn’t kill 60 quillboars in the Barrens to avenge Mankrik’s wife? Would they have overrun Crossroads and killed him too? If I didn’t take back Undercity at the Wrathgate, would Sylvannas have been murdered? Banished? But much like the old choose your own adventure books, there would have to be a way so that if you didn’t like the outcome, you could go back and make a different decision.

In this type of setup, new players would literally start at the beginning and follow the story. Their world would change around them as they progress. The sundering would happen when they get to that point, and not before. Then the decisions they make or what quests they choose determine just what changes, if anything at all.

I know this is all just a pipe dream. I would have loved to witness the opening of Ahn’Quiraj. But in the end, the change not only is good, but it is necessary to keep the story going and to keep the player base interested.

Categories: Community Blog Topics

Hello, My name is Aly, and I am (still) an Altoholic

August 26, 2013 3 comments

I may need help. Are there any support groups out there for altoholics? I should be grinding my Black Prince rep to exalted on my main (/hangs head in shame), but there’s only so much damage you can do as a tree. And I realized my survivability as feral is, well, not existent. So what am I doing in the last 2 weeks of 5.3? Leveling alts. I MUST MAX ALL THE THINGS!

Pynkki has made it to 90, my little DK who pretended to be a tank once. I made her a bunch of crafted PVP gear and then dumped her like a rotten potato. I’ll get back to her eventually. That was 90 #9. Like I said, I need help. What’s left? Rogue, Warrior, Monk. I’m a ranged healer, and rogue, warrior and monk is not what I do. I could have resorted to eenie meenie miney mo, but my rogue was already leveled to 80ish after another bout of ADHD boredom right before the Cataclysm expansion hit. So naturally, only needing…. uh… less levels than my level 30 warrior or level 14 monk, I dusted off my Snykki rogue, and let Sonne carry me to the Battlefield Barrens quests while I watch him kill ALL THE THINGS and I hovered safely above him on my … what the hell was I flying anyway? It doesn’t matter. I got 3 levels while AFK’d watching TV.

But when Sonne was done, I was left to my own devices in Uldum, 20% shy of level 84. I’d like to stop right here and say, I haven’t actually *done* anything with my rogue in about 2 years. After locating all my stabby buttons, I set out to Uldum, to kill this catpersonleader named Kevem. It went something like this:

Me: *sneaks up behind Kevem*

Me: *stabby stab stab*

Kevem: Bahhaha, you have GOT to be kidding….

*Snykki has died*

Kevem resets himself from 80% to full and stares at me with curiosity.

Me: Reassafriggin…grumble… ok let’s try this again.

Me: *sneaks up behind Kevem*

Me: *cheap shot, ambush, stabby stab stab*

Kevem: *looks around feeling a tickle*

Kevem: Oh THERE she is *punch to the face*

*Snykki has died*

Me: /g ok how the fuck do I play a rogue?

Star: Uh…. you sneak up behind him, stabby stab stab, win?

Me: I have been stabby stab stabbing and NOT winning!

Me: Fuck this shit Ima go pet battle.

*Star switches to her rogue*

Me: *flipping through my spellbook* Oh hey, I should use this poison button

Sonne: WHAT?! *dies laughing*

Me: *uses a poison thingie* Ok, lemme try this again!

Me: *Sneaks up on Kevem*

Me: *stabby stab stab*

Kevem giggles to himself

*Snykki has died*

Star: Alykiinnnns I’m here to help youuu! What spec are you using?

Me: Hell if I know!

Guild: ROFL

Me: err, Combat. Oh I suppose I need glyphs….

Star: I use subtlety try that! *runs down subtlety rotation*

Me: *switches to subtlety* Oh hey I have stuns!

Me: *Sneaks up behind Kevem*

Me: *cheap shot, ambush, stabby stab stab, kidney shot, stabby stab stab*

*Kevem dies*

Me: WHO’s THE BITCH NOW???? HAH!

I ding’d 84, and got the hell outta Uldum. By the way, the horde trek to Twilight Highlands never gets old. I tried it on the alliance side, and it was just basically a very non-eventful ride. There were no horde gunships attacking. There were was no goblins yelling at each other to DO SOMETHING! OH THE GOBLINITY! It was just, blah. So I’m happy to be a horde. /nods

Once I built the portal out of water cores and muck, I went off to bgs and pet battle. BGs are fun. I did absolutely no damage, but I snuck around the gold mine sapping a couple of hunters. That’s all I did. Sneak and sap and watched them run around throwing flares in a panic.  I’ll get her to 90 one way or another. Rogues suck. That is all.

Categories: Classes, Confessions

Squish!

August 23, 2013 3 comments

There have been a lot of blogs and chatter about squishing numbers, as we get higher levels. This week’s Community Blog question was does Blizzard need to squish abilities?

And I thought about this and all the healing buttons my tree has, and then I realized that Blizzard pretty much squishes abilities with every expansion, and even sometimes in new patches.

I started this game back in TBC, and in those days, many abilities had rankings to go with them. For example, on my holy paladin, there were about 5 or so “levels” of Holy Light and Flash of Light. (I don’t remember the exact number it was a long time ago so shaddup Mav). The lower levels of the spells weren’t very powerful in end game, but they were there. With every ding or so, we got a new level to our abilities. But then it became a mana conservatory. Healers began to downgrade their abilities to save mana. End of a fight and I was running low? We didn’t have no stinking Divine Plea! That came in Wrath. I had to down rank my healing spells to level 2 or so, since they cost lest mana to cast. Blizzard didn’t like this so they put the kibosh on the ability levels and squished them into one.

While we’re on the subject of pallies, we had a blessing for everything. 25-man raiding with 8 pallies in the group took a lot of coordination of who was blessing what. Someone cast might, someone cast kings, someone cast wisdom, someone cast light, etc. Now we have a bunch of hands and two blessings. That’s it. Squish! And we were flogged if we forgot our sacred candles! I still miss Divine Intervention and Righteous Defense.

In Wrath, I enjoyed dabbling on my affliction warlock. We had a LOT of dots and debuffs to manage back then. Agony was a curse that had to be juggled with other warlock curses. We had a fire dot that was a big part of our rotation (it was a long time ago and I can’t remember the name of it, shaddup Mav). When Cataclysm hit, affliction was squished into a much simpler rotation. Just when I got the rotation down /shakes fist.

In Cataclysm, I offspec’d kitty on two-heal fights in heroic Dragon Soul. Kitty rotation was a beast, and I had it down to a science. It was a fun rotation. When 5.0 hit, we were declawed into a simple rotation of shred spam and two dots.

Abilities are squished and taken away all the time. It’s part of the game, and making the game less intimidating to learn for new players. Some rotations are complex, and Blizzard takes some abilities away, and often adds new better ones. If abilities didn’t get squished, every expansion, every 5-10 levels when new abilities and talents are added, our bars would get so big they’d cover our screen.

If I had a choice as to what current abilities to lose, here’s my list of top 5:

1. Rockbiter Weapon. Seriously, why the hell is this still in the game? Maybe someday Shamans will tank again?

2. Not really an “ability squish” per se, but for the love of cheesecake make Harmony passive! I know it’s listed as passive, but it’s not truly passive when we have to use specific spells to activate it! We have enough hots and buffs to monitor. Just give us a flat passive throughput buff from Mastery and be done with it.

3. Mind Vision – Has any priest really used this?

4. Track Humanoids – I’ve PVP’d on my druid a lot, and I totally forgot this ability even existed.

5. Soothe – I’ve never used this, because we’ve always had a hunter with Tranq shot. The last time I even remember needing a Tranq shot was in T11.

And there you have it. Keep on squishing. My ADHD doesn’t like to remember too many buttons to push!

Categories: Community Blog Topics

A True Level Cap?

August 16, 2013 1 comment

One of the community bloggers asked an interesting question, which made it to the topic of the week. What if there was a hard level cap, and we didn’t get any more levels in future expansions? Would you be in favor of that?

(I know what Mav’s answer would be!)

I have a love/hate relationship with questing and leveling. When a new expansion hits, I’m thinking, UGH am I 80 yet? Am I 85 yet? Am I 90 yet? Enough with this leveling shit and get me into raids NOW! I’m impatient. When Wrath of the Lich King hit, I was at a crossroads in game. I didn’t have a real guild to call home. My paladin was on the Medivh server having transferred there from Uldaman only to get kicked out of the guild because my Kara gear wasn’t good enough for Sunwell. So, while I was on the 30 day transfer cooldown, I joined up another guild on Medivh called Attica (I don’t think they’re around anymore). I picked up Wrath on my way home from work on launch day, logged in, and 2 players were already level 80, and the rest of the guild was level 74+. Day 2, they had 10 players at 80 and started raiding Naxx. Day 2 I was level….71. By the time my transfer CD was up, I was level 74 and moved back to Uldaman where a new small guild waited for me to level to 80.

When Cataclysm hit, MT was already in full swing having been created about a year into the Wrath expansion (around TOC content). I was leveling up my priest, and I think Krur was the first to hit 85. It took me about a week or so to get to level 85, and we hit BWD shortly after that. At MOP launch, I was even more motivated and leveled in just about 7 days (without taking any time off work). But I have to say the leveling and grinding experience in MOP sucked. With a capital Suck. There was no way any of us wanted to level alts from 85-90 after that misery.

(but, as we know, you can’t keep an altoholic under the level cap forever)

So my first thought was YES!! Let’s make a real level cap (100 is a nice round number), and when a new expansion hits, we take a completely new progression path via gear ilvls by questing, in dungeons, scenarios, LFR, etc. This way, older raids still stay somewhat current for alts and newbies to progress through. Imagine if Kara was the entry raid for all new max level characters no matter what the expansion? That place will never get old. Toons who are geared from the last expansion go to the first raid in the new expansion. The older content will still end up soloable as players grossly outgear it. Keep the questing, but have quest rewards improve our characters. No more grinding alts 5 levels THEN gearing them to help out guild raids. Leveling is a huge time suck. Especially when  you had 10+ max characters last expansion. Get them all to the cap and be DONE with it! Yeah!

Yes, there are the masochists that actually like the leveling experience. But we should be able to keep the experience through quest and gear progression without adding more Dings. And for those that REALLY love to level? Go roll a new toon and experience Silverpine Forest all over again! There will always be the level 1-100 leveling experience. I personally love this idea (Sorry, Robin!).

Categories: Community Blog Topics

If Classes Could Have More Specs

August 9, 2013 2 comments

So, apparently it’s not fair that Druids get 4 specs while everyone else only has 3. Scott Andrews on WoWinsider had a totally weird idea about dual spec/dual class thingies that just made my head spin and scream “NOOOO FOR THE LOVE OF BABY THRALL NOOOOOO!!!!!”

Which brought on this week’s Community Blog Topic, the fourth spec. Sure, it can be fun to think about weird role hybrids such as healing mages or tanking warlocks, but that just further homogenizes classes into all being hybrid tank, heal and damage dealers. So here are my random thoughts about what potential 4th specs could be for each class. I’m leaving out Druids because, well, we already are awesome enough to have 4 specs. So HAH!

Mages

Mages are known for blowing things up. That’s what they’re good at. They use the powers of Fire, Frost and the Arcane to do what they do best. Therefore, their fourth spec should also call to their talents and also blow stuff up. I could almost see giving them an affliction-type spec. Mages should be allowed to curse things! They have magic powers. Curses are magic. Affliction mages. This spec would have an arsenal of curses and debuffs, such as armor sundering, increased damage by all players on the target, and channeling the shadows. Take the best parts of affliction locks and shadow priests and create the shadow mage spec.

Warlocks

This is another class of blowing things up or slow destruction. However, I could get on board with Robin’s suggestion of a drain life/AOE heal spec. It would be a utility heal spec which causes life stealing spells to heal nearby allies. However, I can’t see an entire spec built out of this, but it would be an awesome talent or glyph! I would more prefer a “ranged tanking” spec for warlocks. Bosses that only deal magical damage can also be tanked by a warlock specced for it. The spec would include armor increases, health increases and defensive cooldowns. Call this spec shadow defender.

Priests

Priests have a lot of utility already. They use the light to heal and they use shadow energies to deal damage. I could suggest a melee priest, but those are called monks. This is a tough one, I can’t justify a priest tank spec, because by design these are a supporting cast type class. For a fourth spec, I could see channeling the light to deal damage (oh wait, that’s discipline), or channeling the shadows to heal. Healing allies will deal shadow damage to nearby enemies. The reverse atonement spec. We could call this spec the shadow mender.

(hang on… I think there may be a pattern emerging…)

Rogues

I promise I won’t suggest using any type of shadow energies to give a rogue a 4th spec. Rogues should have an invincible spec. Oh wait….. (backstabbing little bastards…). A tank spec wouldn’t work, because you would be forcing them to attack in front when we all know they do it best from behind. Switching them out of their role would just be dumb altogether, so let’s look at other ways they could make use of their damage dealing abilities. A poisons spec would be the best idea here imo. This would either be the only spec to use poisons, or their poisons would be a lot more powerful. Make them do more with poison. Nods. Call it the shadow poison spec.

Monks

I admit I’m not familiar with monks at all, having not jumped on the monk bandwagon. My monk is level 13-ish. She’ll be leveled eventually. So I don’t even really have any good ideas for a 4th monk spec. Ranged wouldn’t really work because they’re known for punching shit in the face. I can only really see a 4th spec being a buff spec or something similar to discipline priests. Call it the cloudsurfer spec. I don’t know why. It just sounds right.

Hunters

Give these fools a melee or spear throwing spec.

Shaman

Shamans have a huge identity crisis going on. This is really the only class I could truly see a 4th spec for, as a tank spec. Call it the rockbiter spec. There has to be a reason for Rockbiter Weapon to still exist. This spec should also have access to Earth Shield.

Warrior

I know about as much about warriors as I do about Monks. But I don’t see a feasible 4th spec here. Ranged? No way, plate wearers are designed to smash into things. A ranged warrior may as well be a hunter.

Paladins

The only thing I could really see for paladins is a different type of healing style. Holy paladins for years have been pure tank/single target healers. Now blizzard is giving them hots, AOE heals, etc. I’d like to see them go back to having that single-target burst niche with some mitigation, with another spec dedicated to AOE and HOT healing. If priests can have 2 healing specs, give them to paladins too! Call the new spec redemption.

Death Knights

I’m torn here. I’m trying not to go with anything shadow related. We’ve already covered affliction/debuffs. You know what? Eff them. Nerf DKs. Take away a spec and only give them 2. That’s all they need.

So do I really think all classes should get a fourth spec? Hell no. A lot of these had my tongue implanted firmly in my cheek. It just doesn’t make any sense for some of them. I would love to see the ability to tri-spec. Everyone needs a PVP spec! And my druid could be a treebearcat. I WANT A TREEBEARCAT!

Categories: Community Blog Topics

The In-Game Store

July 15, 2013 3 comments

If I’m understanding this right, with 5.4 Blizzard is bringing a version of the Blizzard store in-game. This definitely makes it more convenient to purchase items from the store without having to tab out. The question is, what would I buy?

Those of us who are altoholics are going to love the 100% XP boost. Those of us who must COLLECT ALL THE PETS will love the pet/mount store. But I’d be a little conservative in saying what I would buy until I know how much this stuff is actually going to cost. I mean I’ve already given Blizzard too much money in my two wow subscriptions, the constant shuttling of my alliance alts (which may be coming back to horde), how many bloody pets and mounts I’ve already bought from the store (that reminds me I must get the tree pet), and the $30 I’ll never see again from buying the game and all the expansions during the discount week for my kid brother’s birthday because Fedex sucks (Now I have to find a new present for him and Blizzard won’t get a new subscription out of it).

Anyway! Some things I’d love to see in the in-game store:

Extra Character Slots

I doubt this would happen, because Blizzard would lose money on the deal from those of us with a 2nd subscription to hold all these rassafriggin’ alts. But they could make more money with players that didn’t buy another subscription but need more slots anyway. The way many players get around not having to buy a 2nd account is just having alts on other servers. With extra slots, Blizzard would make money on the per slot fee, as well as the character transfer fees (provided that the alts are not on the same Virtual Realm).

Bind on Account Scrolls

Buy a scroll, make one of your soulbound items BOA. So when your main is done with an item, slap a BOA scroll on it and send it to your alt! This would make gearing alts much easier, and allow guilds more flexibility on raid fill-ins. We have the technology for this with heirlooms. Let’s do it!!

Rep Tabards

Bring them back! Aly doesn’t do dailies!

Guild Perks

We haven’t had any new guild perks this expansion. Maybe we can buy back the Have Group, Will Travel perk? Upgrade the Cash Flow perk?

Transmog/Cosmetic Items

This has already been mentioned, but worth repeating. Give RP’ers some more cosmetic items to have fun with. Give us some replica gear that we don’t have to grind Darkmoon tickets for, or maybe some transmog patterns that we can craft in-game…pretty clothes with no stats that help crafters level their professions.

Finally, and I might get rotten fruit thrown at me for this, but make everything (or almost everything) in the Blizzard store tradeable in game. This could wreak some havoc on the economy (but Virtual Realms will do that anyway), but it’s a legit way of “buying” gold without actually buying gold. Blizzard did this with the Guardian Cub, and it seemed to work out.

/cheers

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