Archive for the ‘Community Blog Topics’ Category

My MOP Bucket List

December 2, 2013 4 comments

It happens as every expansion winds down. Is the new xpac here yet? Is it? IS IT?! When’s the beta? When’s the release date? OMG I’M SO DONE WITH THIS XPAC!

It’s that lull between Blizzcon/new Xpac announcement and when new xpac finally launches (“The Lull”). We’re in the final tier of MOP, and the predictions for WOD launch are in late spring/early summer. That means we’re looking at least at another 3-4 months of Seige-ing Orgrimmar.

So what the hell do we do between now and then?

Well, we raid! We still have Garrosh’s butt to kick, and I’d like to have that done before 6.0. Once most of SoO is on farm, the boredom will kick in. Players will disappear for a while. Who knows what will happen, but luckily the lull isn’t in the middle of the Summer like it was last year. That was brutal. Players generally disappear in the summer anyway. But in the middle of “The Lull” ? Ugh.

Aside from raiding, I’ve been leveling my baby mistweaver on the side. I was going to just zoom zoom her to 90 when WOD hit, but… I was bored. So she’ll hit 90 before I can boost her there. I actually think mistweaving is cool. I like it better than shaman healing (although, *anything* is more fun than shaman healing), but not as much as druid healing (yet). I almost can’t wait to get her to 90. She may be my second favorite healer. After Chyunkki, all that’s left is my little warrior Klydde. So if there’s time, I may just meet one of my goals of LEVELING ALL THE THINGS. In the most alt-unfriendly xpac WoW has ever seen. If that’s not masochistic, I don’t know what is.

I also want to get all my blue pets to level 25. I don’t know why, aside from the fact that I’m a complete-ist.

I mentioned before, that raiding has taken a backseat for me lately. I’m just not feeling it. I did everything that I’m supposed to do. I grinded out my orange pixels, I have a couple of bonus rolls each week, but it’s all just anticlimactic to me. I’ve purposely avoided killing Garrosh on flex and LFR because I want that first kill to feel epic. The last thing I want is a repeat of Dragon Soul (the worst end game raid ever, except maybe Sunwell Plateau which needs to be set on fire). I think MOP has been too stressful, too redundant, too grind-y.

So without further ado, here is my MOP Bucket List.

  • Kick Garrosh’s ass
  • Level every class to 90
    • Deathknight
    • Druid
    • Hunter
    • Mage
    • Monk
    • Paladin
    • Priest
    • Rogue
    • Shaman
    • Warlock
    • Warrior
  • Level all my blue pets to 25
  • Get a legendary cloak on at least one alt
  • Out heal Mavros overall for at least one night

It’s a short list this time!

Categories: Community Blog Topics

I Still Already Love WOD but…..

November 25, 2013 6 comments

Last week’s topic on WoW Insider was what we are most looking forward to in WOD. This week flips it on us and asks what our biggest disappointment is about the announced features.

Truth be told, this new xpac can’t come out fast enough. So I don’t have a lot of real “disappointments” in the announcements, so these may be a bit nit-picky.


Yes, I said this is a nice feature in my last post, but some of it just doesn’t make sense. Spirit is going to remain a secondary stat, which means it won’t change when we change specs. I don’t know about you, but if I see a DK, Rogue or Warrior running around with spirit on their gear, I’m going to die a little inside. We won’t be able to reforge anymore. This is going to have to be discussed among many a guild leadership when figuring out their WOD loot distribution. If it has spirit on it, it’s healer gear. Period. There is no more hit rating so all you shadow priests, elemental shammies and boomkins can go bugger off. So spirit gear is healer gear. But not all gear will have spirit on it. Does that mean healers are automatically ineligible for it? That’s a loot discussion for another day, but I’m not exactly looking forward to that discussion.

Healers may still want to carry a completely different set of gear for their offspec, though. That spirit is going to do diddley squat for my kitty spec. And it’s just going to sit there on my gear. So it doesn’t exactly solve many of the bag space issues as it should, if we’re min/maxing our offspecs.

Which brings me to….


The Ethereal reforgers are packing up and leaving town, leaving us with what we got. Make spirit a primary stat, and I’ll stop bitching. Reforging is a pain in the ass, so I’m not sad to see it go. But if I use my kitty offspec and have to deal with stats of: stamina, agility, spirit on my gear, I’m going to twitch.


This is nice. But I wish they would make Guild Garrisons. Then each guild member could have their own “player housing” within the Guild Garrison, and share the resources. With end game raiding not requiring players to be in guilds, this would be a big motivator in joining a guild. There is SO much potential with a Guild garrison.

No new Race/Class

We really don’t need a new race or class, but it’s always something new to look forward to. But please, no naga race. Just, no.

It’s really hard to be disappointed in anything that I don’t have a lot of information on yet, and despite these points, I really can’t wait for WOD. I mean, REALLY. CAN’T. WAIT.

Confessions of a Guild Leader: One Big Happy Family

November 20, 2013 8 comments

In my last post I noted what I thought would be my favorite feature in WOD. But I changed my mind. I’m a girl, and I’m entitled to do that every once in a while.

The feature I am really looking forward to most is the new raid structure, and I have many personal feelings about this. One thing I didn’t want to happen with running a fairly large guild was the formation of cliques within the guild. Having multiple 10-man raid teams completely enabled that.

This entire expansion, I really only raided in one group. This time around, I never brought my alts up to the point where they could actually fill in raids. So for the most part, I’ve raided with many of the same people, which was only a small part of the whole guild. We reshuffled groups a few times, and although it was needed, it also got some guildies raiding with other guildies they weren’t familiar with. But at the same time, I don’t think everyone really got to know their guild mates in other groups. I know I didn’t. Up until MOP, I’ve always made a point to know who everyone is here. I ran in multiple groups so I can enjoy playing with everyone. This time, I took a huge step back, and even though I needed to for my own sanity, that’s probably been one of my biggest mistakes as a Guild Leader in MOP.

The flexible scaling technology that has been introduced in 5.4, and will become the norm in WOD will allow us all to play together as we really should be. We will no longer have “guilds within a guild”. We will be one guild, one team, working toward the same goals. We had our fun with the server rankings the last couple of years, but now I’ve removed it from the guild website. We’re going to focus on having fun together while killing the bad guys. I don’t care where our guild ends up on the server list anymore. It’s too stressful, and it sucks a lot of fun out of what’s supposed to be a hobby. No more silence in vent on farm nights. Speak up folks! Pick on Giz. Keep setting Tai on fire. Laugh at Phaedara when he Time Warps on trash. Get drunk with Emor. Even blame Cejey when you accidentally pull that room full of fail. Hell you can even get back to your “pick on Aly” fun. The key word here is fun.

And we’re all in it together.

I Already Love WOD

November 15, 2013 7 comments

This is what I was waiting for. The end of this wretched expansion is in sight. Of course we don’t know exactly when Warlords of Draenor will launch, but I’ll say that it’s not soon enough. It’s hard to say what I’m looking forward to most. There are just enough new features coming up that make me not want to quit the game forever. And I’ve come dangerously close recently.


Finally, player housing. It’s about rassafriggin time. But I’d think this would be even more awesome if we could have guild garrisons, and then guild members could build their housing/shops/specializations within the guild garrison that all guild members have access to. Yes, I’m waiting for that. So this is not my favorite feature yet. Gimme a guild version, and I’ll love Blizzard forever and ever and ever.

Raid Configs

Normal/Heroic are flexible! I love this. LOVE. THIS. Of course I’m biased, having run multiple 10 man groups in my guild. I have been wanting for years to have all my guild members raid together, but nobody wanted to deal with 25 man raid leading. The logistics of it suck, because you need exactly 25 people to run. Now I can merge my 2 10 man teams (plus whoever comes back to the game) into one big fat team. I’m so excited about this I can’t even…

Mythic level raiding. I can’t say I’m a fan. While I feel this is a great raid size, this is going to royally suck for 25 man “heroic” teams who have to dump 5 players. This is going to royally suck for 10 man guilds who suddenly have to recruit a crap ton of extra players. And there are TONS of 10 man “heroic” guilds out there. Recruitment is going to suck. With a capital SUCK. There will be poaching. It’s gonna get ugly folks.


One set of gear that changes stats when  you change specs. As a Druid, I can’t thank blizzard enough. At one point I had 3-4 sets of gear in Cataclysm. Since I rarely pvp anymore, I’ve been getting away with carrying 2 sets of gear in MOP. Having just one set (aside from trinkets/weps/jewelry) will be a great change. Reforging sucked. I’m not a dps’er but I’ve heard hit and expertise sucked. Even the most casual player had to learn to min/max with all the ways to alter gear in MOP. No more! Just gimme my armor and be done with it.

New Character Models

I could take it or leave it. This wasn’t a huge deal for me, and to be honest, I don’t see a world of difference. But they are improvements. So I’m good with this!

Inventory Improvements

This. Is. Awesome. I love the fact that I’ll be able to keep all my consummables in one bag without thinking about it. All my flowers in another bag (without needing an herb bag). New heirloom UI! I have random heirlooms on other servers. I don’t even remember where the foo all my heirlooms are? I know I have leather ones, but are they on my 2nd druid? my rogue? or my baby monk? I’m so confused! NO MORE!

Zoom Zoom to 90

This is great for altoholics. I’m not sure I totally agree for new players. New players will miss out on the leveling zones. New players will miss out on gradually learning their class with a handful of spells that increase as they level. They’ll get a bunch of abilities they won’t know what to do with, and they’ll miss out on… everything. Hopefully they can figure out what they’re doing on the leveling grind from 90-100. Hopefully they’ll also roll another toon from scratch and go through the leveling experience.

The New PVP Zone

I’m mildly curious about this one. I wasn’t around when the original AV lasted forever in Vanilla. I did grind the TBC version of AV ad nauseum. Since I play on a PVE server, this zone probably won’t be as active as on PVP servers. But I will be playing in this new sandbox for sure.

In-Game Group Finder Improvements

I’m not sure if this will happen at launch, but the OQ addon is really clunky and yucky. And this will be awesome for finding raiders.

No More Dailies

THIS IS MY FAVORITE FEATURE!!!! THIS OMG THIS!!!!! Where did I read it? I know I read it somewhere. Oh! Here it is! Aly doesn’t do dailies!

Warlords of Draenor will be the death of daily quests. They will still exist, but they’ll be few and far between.

Can I get a HELL YEAH?! HELL YEAH! I don’t know how rep grinding will work. Will tabards come back? Who knows. All I know is Dailies can go die in a fire! Weeeee!! /happydance

And there you have it. There are other class specific things going on, but that’s a post for another day.


What’s Your Endgame?

October 21, 2013 2 comments

This week’s WoW Insider’s Community Blog Topic is pretty thought provoking for me. Since the end of TBC, my endgame has been solely raiding and defeating ALL THE THINGS. I met my first endgame goal in Wrath with the defeat of the Lich King. It was a defining moment in my guild’s history. MT was born in Wrath, and that kill put us on the map (way down on the map but we were there!).

This continued with Cataclysm, when we had our guild first full heroic clear of the final raid (yes, I know it was Dragon Soul, don’t judge). We started to become a “heroic” raiding guild in Firelands, when we defeated heroic Shannox and heroic Majordomo Staghelm. We set our goals higher for DS and accomplished them about two weeks before 5.0 hit. The guild’s MOP goals remain the same, with one of our teams having defeated 4 heroic bosses in T14 and T15. Thankfully Seige of Orgrimmar isn’t as much of a cakewalk as Dragon Soul was, and we’re still pushing for that Garrosh kill before diving back into heroics.

However, my personal end game has shifted a bit. It’s no secret that MOP is my least favorite expansion. I was burnt out by the 3rd week into the xpac for crying out loud. I was going through some changes IRL (move, job, relationship), and I ended up taking a step back this xpac. I took a break from raiding about halfway through T14, came back casually in T15, and experienced a LOT of frustration with a couple of raid teams. Somehow, I managed to get carried through a full T15 clear and heroic Jin, so all was not lost. But personally, I just don’t care as much about the raiding aspect as I did in the past.

It’s no secret that I’m also an altoholic. My end game goal is still to clear all raid content, but I also want to finish leveling ALL THE THINGS! I have 9 toons at level 90. I still have to get my 87 rogue as well as my baby warrior and monk up to 90. For years, I’ve wanted to get every class to max level, and each xpac I manage to get a couple more toons there. In TBC, I only had my paladin, hunter and warlock. In Wrath, it was my paladin, warlock, mage, priest, druid and hunter. In Cataclysm it was my priest, druid, warlock, mage, shaman, hunter, paladin and DK. In MOP I added a 2nd druid to that mix. I’ve got 3 more classes to get leveled.

I also got dragged into the poke-craft aspect of the game. When MOP was announced up through 5.3, I swore NEVER to do that stupid pet battle crap. Until they introduced the “Crazy Cat Lady” title. I’ve had cats ever since I was little. I loved my kitties more than life itself. And I’ve always been teased that I would end up being the “crazy cat lady” when I got older. So I had to get the title, in homage to my cat loving ways. In order to get the title, I had to have 20 cat companion pets. In order to do that, I had to …. capture them in pet battles. Now I MUST COLLECT THEM ALL!

Tai will be proud.

(yes, I have issues)

And then there are the achievements. I’m a sucker for the nerdpoints. By the end of Cataclysm, I finished Loremaster. I must have all the titles, all the mounts, all the pets! I’m a completist. Yes, I made that word up. The only thing I will never finish, and this is a promise, is all the dailies. ALY DOESN’t DO DAILIES. Molten front? Ha. Krasarang? Go eff yourself. Barrens? Never touched a quest, I just got my baby alts power leveled while my guildies went around killing stuff. Isle of Thunder? Yeah, ok. Excuse me while I park my butt here and kill all the mogu for Black Prince. Once exalted, BYE! I actually play on the timeless isle, because I AM an altoholic so I must get them all the purples. But I think My main is still neutral with the August Celestials. Someday I’ll go back and grind the rep to fill all my bars to exalted again. Maybe. I’m a completist, so it’ll happen eventually. So my endgame in MOP is completing everything. The raids, the achievements, the alts, the pets… ALL OF IT!

And then I get to do it all over again in the next xpac.

Categories: Community Blog Topics

The Best and Worst of WoW

September 30, 2013 10 comments

A little over a year ago, right before the MOP launch, I blogged a bit about the nostalgia of past expansions. It started on our guild forums and I just took it from there. This weeks WoW Insider’s Community Blog Topic is about our most and least favorite expansions.

This is actually a hard question to answer. There are so many things I love and hate about each expansion….

(Warning, there is a little spoiler about the end of MOP, for those that have not defeated Garrosh)

The Burning Crusade

I was born in TBC. I played a trial account in vanilla, but that lasted about 2 days. I actually subscribed to this addiction in 2007. I’ll always have a soft spot for this expansion, because this is where it all started for me. I was a nub huntard who became pro at chain trapping mobs, until I switched to healing for the rest of my life.

Looking back on this expansion, this had to be one of my favorites, simply because Karazhan was the best raid ever, and we got to play pretty horde blood elves. When I started though, I wanted to be a dranei. But Yanni told me he would disown me if I ever looked at that faction again. So a blood elf I was! Although getting to play a zombie was pretty fun too. I remember the leveling grind to 70. Everyone in my guild hung out in Shattrath City (“Shat” for short). I had never been to Shat and it sounded like a magical place I couldn’t wait to get to. I was pretty disappointed in it when I got there.

My guild was a very casual guild, and we were all a bunch of noobs trying to find our way around the world. (Shhh don’t tell Mavros or Taki). We were in Kara for about a year or so, until we “graduated” to the 25 man raids (Gruul and Mag). We never got past Gruul/Mag that expansion. I ended up leaving the guild and joining up with Gene’s guild, outrolling him on Attumen’s horse, then joining a T6 guild working through Sunwell Plateu. That lasted about a day. But at least I got to see Felmyst die.

What I loved about TBC:

  • Karazhan
  • Blood Elves
  • Learning to Fly
  • Having to use crowd control (cc)
  • Needing to be attuned to get into heroics or certain raids (that shit would come in handy now with LFD and LFR)
  • Netherwing mounts

What I hated about TBC:

  • Isle of Quel’danas
  • Introduction of daily quests (/shakes fist)
  • 6 hour Shadowlabs runs (/mutters incoherently to myself)
  • Rep Grinds (oh the pain of Chief Exalted Officer.…).
  • Fel Reaver
  • Hellfire Peninsula (eff that entire place)

Wrath of the Lich King

I can’t honestly say I have a lot of fond memories in Wrath. The expansion itself was actually not bad. But my gaming experience had a lot to be desired. For it was during this expansion that I inherited the guild leadership of Blood Red Skies, and had to deal with all the drama and flying poo that came with it. From two explosions to the formation of MT (thanks Tubbs,  you jerk lol) to the revolving door of Raid Leaders (including the one that went completely insane), Wrath was a tough expansion for me. But there were a few things about that expansion that I really enjoyed.

What I loved about Wrath:

  • Ulduar (second best raid behind Kara)
  • The return of Naxx
  • The Lich King fight
  • Easier heroic dungeons (no more 6 hour slabs tyvm)
  • Byebye attunements!
  • Easier rep grinds (thank you dungeon faction tabards)
  • Dalaran
  • The graphics in Howling Fjord
  • The dungeon finder tool
  • Separate lockouts for 10 and 25 man raids
  • Battle for Gilneas and Twin Peaks BGs
  • The Achievements system

What I hated about Wrath:

  • Halls of Reflection
  • Wintergrasp
  • Vehicle combat
  • 25 man raiding had significant better loot than 10, which really hurt 10 man guilds
  • Legendary mats only attainable in 25 man raiding, which really hurt 10 man guilds
  • Isle of Conquest
  • The Achievements system (why can’t the points actually COUNT for something?)
  • Death Knights. Everyone had one. Nobody could actually play one.
  • Professor Putricide trash


I think this may be my least favorite expansion (although MOP is right down there as well). For oh so many reasons. Personally, MT had a great expansion here, finishing in the top 10 on the server. But again, we had a bit of a revolving door with Raid Leaders until Mavros came in and saved the day.

What I loved about Cataclysm:

  • The Silverpine quests (horde)
  • The Goblin starting area
  • The Indiana Jones questline in Uldum
  • Southshore buried under a pool of slime
  • The Welcome to the Machine quest (Best. Quest. Ever.)
  • Flying in Azeroth
  • Reforging and Transmogrification
  • The Thrall and Aggra love story

What I hated about Cataclysm:

  • The entire raiding experience. Nefarian might have been the hardest boss of the entire xpac. Maybe Ragnoros. But it certainly wasn’t the end raid.
  • Dragon Soul. The content was so ridiculously easy, that the defeat of the end boss was trivial and anticlimactic. Even on heroic.
  • LFR. WHY BLIZZ WHY?! When my alt facerolled through Deathwing’s fall, before my main saw him die, I wanted to just… throat punch a squirrel.
  • Vashj’ir (f’ing underwater zones). Fill it with dirt and plant a tree. If Blizzard makes another underwater zone I quit.
  • Tol Barad (I never liked the open PVP zones)
  • The Hyjal dailies (ALY DOESN’T DO DAILIES!)
  • The Barrens – this is HORDE TERRITORY. The Alliance are NOT allowed to have any stake in it. Give us back the south!
  • The new guild system (rep, level). Nice idea, falls flat in its potential.
  • The difficulty heroic dungeons started out (3 hours in Deadmines wtf)
  • Heroic Deadmines. Eff that place. Right in the ear.
  • The 5 man version of Zul’Gurub. Eff that place. Right in the ear. The snake boss can go die in a fire.
  • The difficulty went backwards – it started out hard, and ramped down instead of the other way around.
  • Recycling old content. Hi again Rag. Hi again lootship. No new zones, just remakes of the old ones.
  • Female Worgens
  • Ultraxion trash

Mists of Pandaria

I don’t like this expansion. I’ve made no secret about that. I hated the idea of a playable pandaren race. Yes I know I have 2 pandas because they’re cute. But still, the whole idea of this panda content and playable pandas is stupid.

What I love about Mists:

  • The graphics of Pandaria. So pretty.
  • Panda females are so cute
  • Overthrowing that douchenozzle Garrosh
  • Vol’Jin for Warchief!!
  • Connecting realms (if it happens)

What I hate about Mists:

  • What the bloody hell did Blizzard do to PVP?!
  • The rep grinds. Oh the rep grinds. Someone stab me repeatedly in the eye with a spoon please.
  • The dailies. Oh the dailies. Someone stab me repeatedly in the eye with a spoon please.
  • The leveling experience. From 85-90 was an exercise in torture. And then I did it 8 more times so far.
  • The Tornadoes. I hate tornadoes. HATE.
  • The bugs. I hate bugs. HATE. Dread Wastes needs to be set on fire.
  • BUGS AND TORNADOES. Heart of Fear needs to be set on fire.
  • Gastropods
  • Lorewalker Cho (that dude is annoying!)
  • Tier, Justice and Valor vendor location (it’s a great idea to put these guys in the most inconvenient corner of the world)
  • Legendaries for everyone
  • Solo scenarios as a healer (Wrathion’s scenarios make me want to throat punch a squirrel)
  • Having both LFR and Flex raid modes co-exist. LFR makes me want to throat punch a squirrel
  • Pokemon. Really, blizz?

So, from an analytical standpoint….this is how I felt about each xpac……


This means that, surprisingly, Wrath was actually my favorite expansion, despite my personal gaming experiences and TBC nostalgia. Also a bit surprisingly, MOP edged out Cataclysm as my least favorite expansion. But it’s not as surprising when I really look at it this way: MOP by comparison to the last expansion has been only a bit worse in my opinion. However, Cataclysm, by comparison to the previous expansion was a colossal disappointment.





Either way, the trend is heading downward in terms of my satisfaction in WoW. I’m not quite sure where the “rock bottom” is here when there’s nowhere to go but back up…but I have hope that the next expansion brings that curve at least back to the line of scrimmage to keep me interested for much longer.




Please Blizzard, make the next expansion better. Save the squirrels from being punched in the throat. They don’t deserve it.

Categories: Community Blog Topics

Change is What Makes the World (of Warcraft) Go Round

September 23, 2013 2 comments

My other half is a pretty stubborn butthead sometimes. When it comes to WoW, he’s pretty anti-change. I generally hear these utterances when it comes to every patch, every expansion…

“WTF Blizzard?!”

“This makes no sense. WHY WOULD THEY DO THIS??”

“Blizzard f’d everything up.”

“This game isn’t fun anymore because Blizzard keeps changing everything”.

“Blizzard broke PVP”

“Blizzard broke healing”

“Blizzard broke raiding”

“Blizzard broke the game”

He finally did quit WoW after Cataclysm. And no amount of begging, cajoling, or sexual favors seems to entice him to come back to the game. And it got me thinking, are the changes always for the better? This week’s Community Blog Topic asks what we think about persistent change. For example, we can never go back and see what Vale of Eternal Blossoms was at the start of MOP. We’ll never pick a fight in Southshore again.

With the limitations of the game and development, these kinds of changes are permanent and irrevocable. The story keeps moving, regardless as to where and when we start it. The big drawback to this is, for a new player just starting WoW, it’s like he just started reading a book at chapter 15. He can try to start at chapter 1, but it’s chapter 1 of a completely different story.

I know WoW would never be able to make this happen, but maybe in the next version of WoW, or new game entirely… remember back in the old days (for those of you who are my age or older..ahem) when we had “Choose Your Own Adventure” books? Where the decisions you made had a direct affect of the outcome of the story? WoW tried this a bit with phasing, but everyone had to basically choose the same adventure in order to continue on in the story. Imagine if those quests you skipped had dire effects on the outcome of your game world? In this way, you would be in complete control of your gaming experience. Just what would have happened if I didn’t kill 60 quillboars in the Barrens to avenge Mankrik’s wife? Would they have overrun Crossroads and killed him too? If I didn’t take back Undercity at the Wrathgate, would Sylvannas have been murdered? Banished? But much like the old choose your own adventure books, there would have to be a way so that if you didn’t like the outcome, you could go back and make a different decision.

In this type of setup, new players would literally start at the beginning and follow the story. Their world would change around them as they progress. The sundering would happen when they get to that point, and not before. Then the decisions they make or what quests they choose determine just what changes, if anything at all.

I know this is all just a pipe dream. I would have loved to witness the opening of Ahn’Quiraj. But in the end, the change not only is good, but it is necessary to keep the story going and to keep the player base interested.

Categories: Community Blog Topics


August 23, 2013 3 comments

There have been a lot of blogs and chatter about squishing numbers, as we get higher levels. This week’s Community Blog question was does Blizzard need to squish abilities?

And I thought about this and all the healing buttons my tree has, and then I realized that Blizzard pretty much squishes abilities with every expansion, and even sometimes in new patches.

I started this game back in TBC, and in those days, many abilities had rankings to go with them. For example, on my holy paladin, there were about 5 or so “levels” of Holy Light and Flash of Light. (I don’t remember the exact number it was a long time ago so shaddup Mav). The lower levels of the spells weren’t very powerful in end game, but they were there. With every ding or so, we got a new level to our abilities. But then it became a mana conservatory. Healers began to downgrade their abilities to save mana. End of a fight and I was running low? We didn’t have no stinking Divine Plea! That came in Wrath. I had to down rank my healing spells to level 2 or so, since they cost lest mana to cast. Blizzard didn’t like this so they put the kibosh on the ability levels and squished them into one.

While we’re on the subject of pallies, we had a blessing for everything. 25-man raiding with 8 pallies in the group took a lot of coordination of who was blessing what. Someone cast might, someone cast kings, someone cast wisdom, someone cast light, etc. Now we have a bunch of hands and two blessings. That’s it. Squish! And we were flogged if we forgot our sacred candles! I still miss Divine Intervention and Righteous Defense.

In Wrath, I enjoyed dabbling on my affliction warlock. We had a LOT of dots and debuffs to manage back then. Agony was a curse that had to be juggled with other warlock curses. We had a fire dot that was a big part of our rotation (it was a long time ago and I can’t remember the name of it, shaddup Mav). When Cataclysm hit, affliction was squished into a much simpler rotation. Just when I got the rotation down /shakes fist.

In Cataclysm, I offspec’d kitty on two-heal fights in heroic Dragon Soul. Kitty rotation was a beast, and I had it down to a science. It was a fun rotation. When 5.0 hit, we were declawed into a simple rotation of shred spam and two dots.

Abilities are squished and taken away all the time. It’s part of the game, and making the game less intimidating to learn for new players. Some rotations are complex, and Blizzard takes some abilities away, and often adds new better ones. If abilities didn’t get squished, every expansion, every 5-10 levels when new abilities and talents are added, our bars would get so big they’d cover our screen.

If I had a choice as to what current abilities to lose, here’s my list of top 5:

1. Rockbiter Weapon. Seriously, why the hell is this still in the game? Maybe someday Shamans will tank again?

2. Not really an “ability squish” per se, but for the love of cheesecake make Harmony passive! I know it’s listed as passive, but it’s not truly passive when we have to use specific spells to activate it! We have enough hots and buffs to monitor. Just give us a flat passive throughput buff from Mastery and be done with it.

3. Mind Vision – Has any priest really used this?

4. Track Humanoids – I’ve PVP’d on my druid a lot, and I totally forgot this ability even existed.

5. Soothe – I’ve never used this, because we’ve always had a hunter with Tranq shot. The last time I even remember needing a Tranq shot was in T11.

And there you have it. Keep on squishing. My ADHD doesn’t like to remember too many buttons to push!

Categories: Community Blog Topics

A True Level Cap?

August 16, 2013 1 comment

One of the community bloggers asked an interesting question, which made it to the topic of the week. What if there was a hard level cap, and we didn’t get any more levels in future expansions? Would you be in favor of that?

(I know what Mav’s answer would be!)

I have a love/hate relationship with questing and leveling. When a new expansion hits, I’m thinking, UGH am I 80 yet? Am I 85 yet? Am I 90 yet? Enough with this leveling shit and get me into raids NOW! I’m impatient. When Wrath of the Lich King hit, I was at a crossroads in game. I didn’t have a real guild to call home. My paladin was on the Medivh server having transferred there from Uldaman only to get kicked out of the guild because my Kara gear wasn’t good enough for Sunwell. So, while I was on the 30 day transfer cooldown, I joined up another guild on Medivh called Attica (I don’t think they’re around anymore). I picked up Wrath on my way home from work on launch day, logged in, and 2 players were already level 80, and the rest of the guild was level 74+. Day 2, they had 10 players at 80 and started raiding Naxx. Day 2 I was level….71. By the time my transfer CD was up, I was level 74 and moved back to Uldaman where a new small guild waited for me to level to 80.

When Cataclysm hit, MT was already in full swing having been created about a year into the Wrath expansion (around TOC content). I was leveling up my priest, and I think Krur was the first to hit 85. It took me about a week or so to get to level 85, and we hit BWD shortly after that. At MOP launch, I was even more motivated and leveled in just about 7 days (without taking any time off work). But I have to say the leveling and grinding experience in MOP sucked. With a capital Suck. There was no way any of us wanted to level alts from 85-90 after that misery.

(but, as we know, you can’t keep an altoholic under the level cap forever)

So my first thought was YES!! Let’s make a real level cap (100 is a nice round number), and when a new expansion hits, we take a completely new progression path via gear ilvls by questing, in dungeons, scenarios, LFR, etc. This way, older raids still stay somewhat current for alts and newbies to progress through. Imagine if Kara was the entry raid for all new max level characters no matter what the expansion? That place will never get old. Toons who are geared from the last expansion go to the first raid in the new expansion. The older content will still end up soloable as players grossly outgear it. Keep the questing, but have quest rewards improve our characters. No more grinding alts 5 levels THEN gearing them to help out guild raids. Leveling is a huge time suck. Especially when  you had 10+ max characters last expansion. Get them all to the cap and be DONE with it! Yeah!

Yes, there are the masochists that actually like the leveling experience. But we should be able to keep the experience through quest and gear progression without adding more Dings. And for those that REALLY love to level? Go roll a new toon and experience Silverpine Forest all over again! There will always be the level 1-100 leveling experience. I personally love this idea (Sorry, Robin!).

Categories: Community Blog Topics

If Classes Could Have More Specs

August 9, 2013 2 comments

So, apparently it’s not fair that Druids get 4 specs while everyone else only has 3. Scott Andrews on WoWinsider had a totally weird idea about dual spec/dual class thingies that just made my head spin and scream “NOOOO FOR THE LOVE OF BABY THRALL NOOOOOO!!!!!”

Which brought on this week’s Community Blog Topic, the fourth spec. Sure, it can be fun to think about weird role hybrids such as healing mages or tanking warlocks, but that just further homogenizes classes into all being hybrid tank, heal and damage dealers. So here are my random thoughts about what potential 4th specs could be for each class. I’m leaving out Druids because, well, we already are awesome enough to have 4 specs. So HAH!


Mages are known for blowing things up. That’s what they’re good at. They use the powers of Fire, Frost and the Arcane to do what they do best. Therefore, their fourth spec should also call to their talents and also blow stuff up. I could almost see giving them an affliction-type spec. Mages should be allowed to curse things! They have magic powers. Curses are magic. Affliction mages. This spec would have an arsenal of curses and debuffs, such as armor sundering, increased damage by all players on the target, and channeling the shadows. Take the best parts of affliction locks and shadow priests and create the shadow mage spec.


This is another class of blowing things up or slow destruction. However, I could get on board with Robin’s suggestion of a drain life/AOE heal spec. It would be a utility heal spec which causes life stealing spells to heal nearby allies. However, I can’t see an entire spec built out of this, but it would be an awesome talent or glyph! I would more prefer a “ranged tanking” spec for warlocks. Bosses that only deal magical damage can also be tanked by a warlock specced for it. The spec would include armor increases, health increases and defensive cooldowns. Call this spec shadow defender.


Priests have a lot of utility already. They use the light to heal and they use shadow energies to deal damage. I could suggest a melee priest, but those are called monks. This is a tough one, I can’t justify a priest tank spec, because by design these are a supporting cast type class. For a fourth spec, I could see channeling the light to deal damage (oh wait, that’s discipline), or channeling the shadows to heal. Healing allies will deal shadow damage to nearby enemies. The reverse atonement spec. We could call this spec the shadow mender.

(hang on… I think there may be a pattern emerging…)


I promise I won’t suggest using any type of shadow energies to give a rogue a 4th spec. Rogues should have an invincible spec. Oh wait….. (backstabbing little bastards…). A tank spec wouldn’t work, because you would be forcing them to attack in front when we all know they do it best from behind. Switching them out of their role would just be dumb altogether, so let’s look at other ways they could make use of their damage dealing abilities. A poisons spec would be the best idea here imo. This would either be the only spec to use poisons, or their poisons would be a lot more powerful. Make them do more with poison. Nods. Call it the shadow poison spec.


I admit I’m not familiar with monks at all, having not jumped on the monk bandwagon. My monk is level 13-ish. She’ll be leveled eventually. So I don’t even really have any good ideas for a 4th monk spec. Ranged wouldn’t really work because they’re known for punching shit in the face. I can only really see a 4th spec being a buff spec or something similar to discipline priests. Call it the cloudsurfer spec. I don’t know why. It just sounds right.


Give these fools a melee or spear throwing spec.


Shamans have a huge identity crisis going on. This is really the only class I could truly see a 4th spec for, as a tank spec. Call it the rockbiter spec. There has to be a reason for Rockbiter Weapon to still exist. This spec should also have access to Earth Shield.


I know about as much about warriors as I do about Monks. But I don’t see a feasible 4th spec here. Ranged? No way, plate wearers are designed to smash into things. A ranged warrior may as well be a hunter.


The only thing I could really see for paladins is a different type of healing style. Holy paladins for years have been pure tank/single target healers. Now blizzard is giving them hots, AOE heals, etc. I’d like to see them go back to having that single-target burst niche with some mitigation, with another spec dedicated to AOE and HOT healing. If priests can have 2 healing specs, give them to paladins too! Call the new spec redemption.

Death Knights

I’m torn here. I’m trying not to go with anything shadow related. We’ve already covered affliction/debuffs. You know what? Eff them. Nerf DKs. Take away a spec and only give them 2. That’s all they need.

So do I really think all classes should get a fourth spec? Hell no. A lot of these had my tongue implanted firmly in my cheek. It just doesn’t make any sense for some of them. I would love to see the ability to tri-spec. Everyone needs a PVP spec! And my druid could be a treebearcat. I WANT A TREEBEARCAT!

Categories: Community Blog Topics
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