Jack of All Trades

March 6, 2014 3 comments

One of the questions on our guild application is to describe your “crowning glory” or best personal moment in WoW. I actually have three of them. And they all  happened on my druid.

I love druids. I’ve had a love/hate relationship with my druid. I’ve been pretty one-dimensional this entire expansion, heals or GTFO. Two of my crowning moments have, naturally, been as a healer. They both came in Cataclysm. The first was the day after I ding’d 85 and accidentally solo-healed the first boss in Tol Barad (he was the only one active at the time). I was in greens and some dungeon blues. The second time was in Dragon Soul, I ended up solo-healing heroic Warmaster from the start of Phase 2.

The third crowning moment came last night. And I wasn’t even healing. Hell I wasn’t even dps’ing. Well I was… until This happened……

I was finally getting the chance to dps as a kitty, for the 2nd time in flex. And I didn’t do too shabby if I do say so myself! Oh look, Aly learned how to dps!

AND TANK!!!

We were doing Malkorok on Flex. I’m not sure what the hell was going on, but everyone around me just died. I didn’t even realize the tanks were dead until I heard Tai yell “Oh no it’s up to Aly!” Or something to that effect…without even thinking about it I popped into bear form, hit my Heart of the Wild talent, hit taunt and barkskin and mauled the crap outta that fucker! It was down to me, Tubbs and Sarah (Rezzie – shoutout!). Tubbs went down, the boss was at 1%. Sarah went down. I GOT THIS! BOOM!

WHO SAYS BOSS LADY CAN’T TANK!!

That was pretty epic.

Druids can do everything! I can almost do everything! Except boom. I can bring the BOOM but I can’t.. you know…chicken boom. Oh well. Fun times!

(Stream credits go to Taiboku at Crohn’s Gamer)

Categories: Raiding

Identity Crisis

February 14, 2014 2 comments

It happens all the time. You think you want something, you go after it, then you either A) realize your limitations B) realize you never wanted it after all or C) live happily after after.

In game, I’ve accepted A and B. In real life, I’ve scored C. Even though this is “stupid cupid” day, this post is not about my life’s happily ever after. You would all be gagging yourselves with a spoon at the end of that kind of post! But I think that because I’ve found happiness in life, I’ve been able to realize and accept my role in this game.

Since the beginning of Cataclysm, I’ve had a personal identity crisis in game. Unfortunately, being a guild leader, I led the guild down the same confusing “where the fuck are we going” path. When we were raiding T 14 and T15, I thought I wanted more. I thought I wanted to be a heroic raider. I thought I wanted MT to be known as a heroic raiding guild.

I bought into the malarkey that being  “casual” is “bad”. In Firelands I practically forced my raid team to go for heroic bosses. Shannox was easy enough. Majordomo wasn’t exactly a pushover but doable. Once we got them down, I wanted more. A lot more. The Raid Leader was very reluctant. Half the raid was all for it, the other half was not keen on wiping for 2 hours on a heroic boss when there was much loot to be had farming everything on normal.

So I had us form a “heroic-focused” group for Dragon Soul. Mavros came over from Broken to lead the group. Suddenly we went from a laid back fun raiding guild to a cold, serious “must kill everything no matter the cost” atmosphere. And the “cost” was good, likeable people that were not exactly heroic raiders. Mistakes were no longer tolerated, and players who didn’t perform at top level were suddenly kicked to the curb. We never kicked anyone out of the guild, but removing them from the group caused them to understandably leave the guild.

After riding the high of 8/8H in Cataclysm, the friction was palpable. We couldn’t even really celebrate killing heroic Deathwing because of how many in the guild felt slighted by one group’s progress. I was torn. I hated the atmosphere, but I loved being able to complete the final tier on heroic. So we plodded on. Our heroic kills opened a whole new door to recruiting. Players joined, knowing we were capable of being a heroic guild.

MOP hit, and we kept the Cataclysm momentum going. Slowly but surely, some players were getting left behind, despite trying to field 4 raid teams off the bat. The Team Moist dynamic has already been beaten to death. But it was my being originally part of that group, that I began to realize my limitations. My stress levels were suddenly through the roof. I couldn’t dedicate the time it took to farm rep, to max my toon with neverending dailies and the cesspool that is LFR. I’ve always known that I’ve had a slow-ish learning curve. And ultimately, it was the tornadoes that did me in. But realistically, I didn’t belong there.

In the buildup to “the breakup”, I was questioning my own place in the game and in the guild. I thought I wanted more out of the game, but I’d really don’t want to sacrifice sanity and fun for it. I’ve had a lot of “what was I thinking?” moments this xpac, and I don’t want to make the same mistakes again. I lost my game identity, and in the process, I lost MT’s identity as well.

I have come to the realization that I am a “casual” player. I am not a heroic player, and probably never will be. I have come to the realization that MT is, was and always will be a “casual” guild. I have accepted that nobody’s perfect, not even me. And you know what? I’m totally cool with that, because I”m having fun again! 🙂

Categories: Confessions, Raiding, Random

Confessions of a Guild Leader: The Rebuilding Phase

February 6, 2014 6 comments

Every Guild Leader will go through it at least once. The “why” is unique to each guild. The “how” is what defines the success or failure of the guild. MT itself has never gone through a rebuild. However, this is something I have had some experience with.

I have made mistakes as a Guild Leader – I am human after all. And as a former member said, the success and failures within a guild fall to the guild leader. We’ve tried new things, tried turning the guild into a different direction. We recruited players that fit the direction MT had gone in after going 8/8H in Cataclysm. Ultimately, that experiment didn’t work for MT. And the fallout and resulting fracture was devastating.

If I were to look for a silver lining in all this, if it had to happen, it really couldn’t happen at a better time. The expansion is winding down, many players need a break from the game, from raiding. We’ve been a big enough guild that we can still field a full 10 man raid group. We’re slowly but surely piecing everything back together. We will be completely regrouped for WOD. We’ll have new faces, and some old familiar faces will be returning. The leadership, for the first time this entire expansion, is finally on the same page and working toward the greater good of the guild.

During any rebuilding phase for any guild, it’s really important to communicate, support each other, and re-define who we are.

Communication

The primary mode of communication will still be the MT website. This blog and the MT Facebook page as well as the GMOTD are secondary avenues of communication. We want feedback. We want constructive criticism. Some of you have messaged me privately with ideas of what could have been done better, and what we can do going forward. I need that. We all need that. The guild is only as good as its members. And happy members = successful guild.

Support

The leadership has to support each other and the guild. The Guild members have to support each other and the leadership. Many of you have simply gone on blind faith that every decision we’ve made (good or bad) had good intentions. Our decisions have always had good intentions behind them. But again, we’re human. We make mistakes.

The leadership throughout MOP has been completely fractured. Some officers and RL’s were acting out of the greater good of their group, not of the guild as a whole. I had almost no support from most of the guild officers. You were all pretty much spared the civil war that was waged in the officer forums. But I know you felt the tension. And the guild fracture was an inevitability because of the leadership. Rebuilding has to start at the top. And after TM left, that was priority #1.

Guild Identity

In early MOP, we really didn’t have an identity. We went from being a casual raiding guild to a casual raiding guild with a hardcore team. And now we’re…what? A broken guild.

MT was at its most successful – and I define success as raiding, clearing normal current content, and enjoying the content and the people we play with – in Wrath and early Cataclysm. We were a guild of like-minded players who had similar goals and styles. We were ok with the “casual” tag (whatever the hell that even means anymore), and we didn’t care about where we ranked on the server. As Star said early on in MOP (and if only I listened to her in the first place, this wouldn’t have happened), if people are joining based on our guild rank, they won’t stick around when the going gets rough, and those aren’t the people we want to recruit.

A clear guild identity is crucial to our rebuilding efforts, because we want to recruit players who fit our identity. These players have to be fully vetted before joining MT. We want to be sure that we are a good fit for them, and they are a good fit for us. We cannot do this if we don’t know who we are.

Our identity going forward is a social raiding guild. We have goals of clearing both normal and heroic modes in WOD. We have goals of enjoying each other while we play and raid together. There will continue to be standards of raiding. We will work with players who have trouble keeping up, instead of kicking them to the curb. We will not have bipolar styles and goals in this guild. We will not have smaller groups that enable cliques.  We will be a united group. A united guild.

In conclusion, in the face of adversity, we either give up, or strengthen ourselves so that it can be prevented in the future. How we respond to adversity defines who we are as people and as a guild. Any of the crap that has happened to MT in the past year or so would have destroyed smaller guilds. Maybe I’m just stubborn. Maybe I’m a Masochist. But this too shall pass, and we will be okay.

Categories: Confessions, Guild Leading

37 Reasons Why Tree Form is the Best

January 9, 2014 1 comment

My guild asked for a new blog post. The title was suggested by our (other) resident tree Taiboku. Let me just say, I hate you all.

So here are the top 37 reasons why tree form is the best!

37. They have a cool dance

36. They heal ALL THE THINGS

35. They look better than ugly ass bear butts

34. They look better than ugly ass Boomkins

33. They look better than ugly ass cows

32. They look better than ugly ass trolls (except my troll. my troll is pretty)

31. They look better than ugly ass worgen

30. Do I really need to come up with 30 more reasons?

29. Because they’re awesome, need I say more?

28. They look like they belong at a disco when empowered

27. They’re leafy

26. They provide shelter

25. They’re majestic

24. They’re sexy

23. They’re huggable!

22. Go away you damn hippie

21. They look funny when they run around

20. Do I really have to come up with 20 more reasons?

19. Because I said so

18. Because Tai made me do it

17. They fall apart when they die

16. My hots are bigger than your hots

15. They give gnomes splinters

14. They’re virtually unkillable by the opposing faction

13. They can fly (wut?)

12. Well until they hit the ground….

11. They save your ass

10. They provide a wholesome snack in the midst of battle

9. They give “stick up the ass” a whole new meaning

8. They attract all the bird poop so nobody else has to wash it out of their hair

7. They provide the animals of Azeroth a place to pee

6. They provide low hanging fruit

5. They’re awesome to hang clothes on to dry after washing (thanks, Roger)

4. They make good firewood

3. They’re great to roast marshmallows on (thanks again, Roger)

2. Morning wood lasts all day

1. They grow their own sticks to beat Tai people over the head with

Categories: Uncategorized

Confessions of a Guild Leader: Four Years Strong

December 6, 2013 6 comments

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If someone told me back in 2009 that I would have been successfully running a guild for the next 4+ years (and counting), I would have scoffed at them and said “Me? lead a guild?! And have people stick around while I lead people in circles?! HA!”

I’ve always been a “follower” type of person throughout life. A worker bee. I never saw myself as a “manager” or as someone “in charge”. It’s easier to let other people make decisions, because I’ve always been afraid of making the wrong one.

<Masochistic Tendencies> has just celebrated its 4 year anniversary. That’s 4 years of me leading this guild. That’s 4 years of being “in charge”, making the decisions and yes, in some cases, making the wrong decisions. Managers are not immune from making mistakes, as long as we learn from those mistakes and become better managers from them. The past year+ has definitely been challenging. Seriously. But we’re still here!

So, because MT has been around for 4 years with no signs of slowing down, I must be doing something right. Right? I thought I’d share some of my pearls of wisdom that I’ve learned from leading a guild over the years.

The Guild is only as good as the people in it

That’s right. Without all of you, MT’ers, it would be awfully lonely in an empty guild with just me in it! I have learned that it’s simply not possible to please everyone all the time, but it’s sure easy to piss off everyone all at once! So while some guild decisions may not be ideal for some people, all decisions are made with the greater good of the guild in mind. With a guild as big as we are, with as many members and raiders as we have, there are going to be differing opinions. And I and the officers listen to those opinions, and we take your feedback into every consideration possible. We want you to stick around! And yes, there are some of you that have been here since the *very* beginning 4 years ago. I really appreciate your loyalty.

Leadership needs to work together

I don’t mean just me. I mean everyone who has been in leadership ranks. In MOP, that was a lot of people. I take full responsibility for the turnover in our leadership ranks. Everyone who has been an officer in MT deserved the role, and are potentially very good officers in the right environment with the right support.

But what happens when you take a bunch of players with different goals and values and make them officers? Deathwing had nothing on that cataclysm. Holy crap. I was NOT expecting that assplosion of drama. No, I’m not going to get into the details, but suffice to say, the problems have been resolved with some players voluntarily stepping down from the officer ranks for the good of the guild. Nothing against the people involved, we just simply could not work together.

Dictatorship or Democracy?

I think guild leaders need to be somewhat “dictators” or the guild will just not function properly. If there is bickering among the officers, the GL needs to be able to step in and say STFU. If there are different opinions on a guild issue (hypothetically, let’s say “loot“), the GL needs to be able to make the final decision in a deadlock. However, I think having some semblance of democracy in the leadership ranks is crucial. After all, that’s what our officers are there for.

My role in the guild has been debated a lot among the rest of the leadership in the past year. I’ve been called a dictator. I’ve been called a control freak. There is some truth to those accusations, but when I’ve made an “executive” decision, it’s always been with the guild members in mind. I hadn’t changed my way of leading the guild up to that point, and my style had been working all along up to that point. At the request of other officers, I did cede control of the guild for a little while so we could be come a “GL Council”. I trusted my officers enough to go along with this experiment and show that I really am a team player. That experiment didn’t work. All it did was turn one dictator into three! But we tried. I did learn a lot from that experiment, and we’ve “majority voted” on any decision since then.

One Guild, One Goal

Part of the aforementioned leadership drama was a result of the differing and conflicting goals the guild had in MOP. This was part of the lesson I learned about not being able to please everyone. I have a compulsion to make everyone happy. We had multiple raid groups with multiple degrees of intensity and progression. Cliques formed, and one of the groups became a guild within a guild. This is what some of the officers foreshadowed, but I didn’t want to listen. Having bipolar goals and values in the guild just didn’t work. The guild has to have one direction, and the leadership needs to support that direction.

Communication

I think a big reason why many of MT’s long time members have been here as long as they have is because of the open communication between leadership and the rest of the guild. This blog is one form of communication, but our guild forums are very active. Some decisions that majorly impact the guild are presented to the guild for feedback and discussion. We’re all adults, so even though there are different opinions, we are all respectful of one another.

Greater Good of the Guild

This is a term that Mavros coined. But it works. The guild policies are in place to support the guild’s goals and direction. Specific policies are in place for the betterment of the guild as a whole. I’m a Libra, I have a compulsion to be as fair as possible to everyone. And I now have officers in place that support that very ideal.  In order to make any kind of GGG decision, the above points must all be met, and the guild needs to have specific goals in mind. The players in the guild, ideally, share and support those goals.

Personally, I’ve learned that it’s okay to try new and different things, and it’s okay to make mistakes. When we’ve tried different things, we generally had everyone’s trust that we were “doing what’s best for the guild” and we got that support, even when things didn’t work as well as we had hoped. I just want to say that I appreciate everyone’s support, loyalty and dedication. Here’s to MT continued success in the years to come!

Happy Birthday MT!

My MOP Bucket List

December 2, 2013 4 comments

It happens as every expansion winds down. Is the new xpac here yet? Is it? IS IT?! When’s the beta? When’s the release date? OMG I’M SO DONE WITH THIS XPAC!

It’s that lull between Blizzcon/new Xpac announcement and when new xpac finally launches (“The Lull”). We’re in the final tier of MOP, and the predictions for WOD launch are in late spring/early summer. That means we’re looking at least at another 3-4 months of Seige-ing Orgrimmar.

So what the hell do we do between now and then?

Well, we raid! We still have Garrosh’s butt to kick, and I’d like to have that done before 6.0. Once most of SoO is on farm, the boredom will kick in. Players will disappear for a while. Who knows what will happen, but luckily the lull isn’t in the middle of the Summer like it was last year. That was brutal. Players generally disappear in the summer anyway. But in the middle of “The Lull” ? Ugh.

Aside from raiding, I’ve been leveling my baby mistweaver on the side. I was going to just zoom zoom her to 90 when WOD hit, but… I was bored. So she’ll hit 90 before I can boost her there. I actually think mistweaving is cool. I like it better than shaman healing (although, *anything* is more fun than shaman healing), but not as much as druid healing (yet). I almost can’t wait to get her to 90. She may be my second favorite healer. After Chyunkki, all that’s left is my little warrior Klydde. So if there’s time, I may just meet one of my goals of LEVELING ALL THE THINGS. In the most alt-unfriendly xpac WoW has ever seen. If that’s not masochistic, I don’t know what is.

I also want to get all my blue pets to level 25. I don’t know why, aside from the fact that I’m a complete-ist.

I mentioned before, that raiding has taken a backseat for me lately. I’m just not feeling it. I did everything that I’m supposed to do. I grinded out my orange pixels, I have a couple of bonus rolls each week, but it’s all just anticlimactic to me. I’ve purposely avoided killing Garrosh on flex and LFR because I want that first kill to feel epic. The last thing I want is a repeat of Dragon Soul (the worst end game raid ever, except maybe Sunwell Plateau which needs to be set on fire). I think MOP has been too stressful, too redundant, too grind-y.

So without further ado, here is my MOP Bucket List.

  • Kick Garrosh’s ass
  • Level every class to 90
    • Deathknight
    • Druid
    • Hunter
    • Mage
    • Monk
    • Paladin
    • Priest
    • Rogue
    • Shaman
    • Warlock
    • Warrior
  • Level all my blue pets to 25
  • Get a legendary cloak on at least one alt
  • Out heal Mavros overall for at least one night

It’s a short list this time!

Categories: Community Blog Topics

I Still Already Love WOD but…..

November 25, 2013 6 comments

Last week’s topic on WoW Insider was what we are most looking forward to in WOD. This week flips it on us and asks what our biggest disappointment is about the announced features.

Truth be told, this new xpac can’t come out fast enough. So I don’t have a lot of real “disappointments” in the announcements, so these may be a bit nit-picky.

Itemization

Yes, I said this is a nice feature in my last post, but some of it just doesn’t make sense. Spirit is going to remain a secondary stat, which means it won’t change when we change specs. I don’t know about you, but if I see a DK, Rogue or Warrior running around with spirit on their gear, I’m going to die a little inside. We won’t be able to reforge anymore. This is going to have to be discussed among many a guild leadership when figuring out their WOD loot distribution. If it has spirit on it, it’s healer gear. Period. There is no more hit rating so all you shadow priests, elemental shammies and boomkins can go bugger off. So spirit gear is healer gear. But not all gear will have spirit on it. Does that mean healers are automatically ineligible for it? That’s a loot discussion for another day, but I’m not exactly looking forward to that discussion.

Healers may still want to carry a completely different set of gear for their offspec, though. That spirit is going to do diddley squat for my kitty spec. And it’s just going to sit there on my gear. So it doesn’t exactly solve many of the bag space issues as it should, if we’re min/maxing our offspecs.

Which brings me to….

Reforging

The Ethereal reforgers are packing up and leaving town, leaving us with what we got. Make spirit a primary stat, and I’ll stop bitching. Reforging is a pain in the ass, so I’m not sad to see it go. But if I use my kitty offspec and have to deal with stats of: stamina, agility, spirit on my gear, I’m going to twitch.

Garrisons

This is nice. But I wish they would make Guild Garrisons. Then each guild member could have their own “player housing” within the Guild Garrison, and share the resources. With end game raiding not requiring players to be in guilds, this would be a big motivator in joining a guild. There is SO much potential with a Guild garrison.

No new Race/Class

We really don’t need a new race or class, but it’s always something new to look forward to. But please, no naga race. Just, no.

It’s really hard to be disappointed in anything that I don’t have a lot of information on yet, and despite these points, I really can’t wait for WOD. I mean, REALLY. CAN’T. WAIT.

Confessions of a Guild Leader: One Big Happy Family

November 20, 2013 8 comments

In my last post I noted what I thought would be my favorite feature in WOD. But I changed my mind. I’m a girl, and I’m entitled to do that every once in a while.

The feature I am really looking forward to most is the new raid structure, and I have many personal feelings about this. One thing I didn’t want to happen with running a fairly large guild was the formation of cliques within the guild. Having multiple 10-man raid teams completely enabled that.

This entire expansion, I really only raided in one group. This time around, I never brought my alts up to the point where they could actually fill in raids. So for the most part, I’ve raided with many of the same people, which was only a small part of the whole guild. We reshuffled groups a few times, and although it was needed, it also got some guildies raiding with other guildies they weren’t familiar with. But at the same time, I don’t think everyone really got to know their guild mates in other groups. I know I didn’t. Up until MOP, I’ve always made a point to know who everyone is here. I ran in multiple groups so I can enjoy playing with everyone. This time, I took a huge step back, and even though I needed to for my own sanity, that’s probably been one of my biggest mistakes as a Guild Leader in MOP.

The flexible scaling technology that has been introduced in 5.4, and will become the norm in WOD will allow us all to play together as we really should be. We will no longer have “guilds within a guild”. We will be one guild, one team, working toward the same goals. We had our fun with the server rankings the last couple of years, but now I’ve removed it from the guild website. We’re going to focus on having fun together while killing the bad guys. I don’t care where our guild ends up on the server list anymore. It’s too stressful, and it sucks a lot of fun out of what’s supposed to be a hobby. No more silence in vent on farm nights. Speak up folks! Pick on Giz. Keep setting Tai on fire. Laugh at Phaedara when he Time Warps on trash. Get drunk with Emor. Even blame Cejey when you accidentally pull that room full of fail. Hell you can even get back to your “pick on Aly” fun. The key word here is fun.

And we’re all in it together.

I Already Love WOD

November 15, 2013 7 comments

This is what I was waiting for. The end of this wretched expansion is in sight. Of course we don’t know exactly when Warlords of Draenor will launch, but I’ll say that it’s not soon enough. It’s hard to say what I’m looking forward to most. There are just enough new features coming up that make me not want to quit the game forever. And I’ve come dangerously close recently.

Garrisons

Finally, player housing. It’s about rassafriggin time. But I’d think this would be even more awesome if we could have guild garrisons, and then guild members could build their housing/shops/specializations within the guild garrison that all guild members have access to. Yes, I’m waiting for that. So this is not my favorite feature yet. Gimme a guild version, and I’ll love Blizzard forever and ever and ever.

Raid Configs

Normal/Heroic are flexible! I love this. LOVE. THIS. Of course I’m biased, having run multiple 10 man groups in my guild. I have been wanting for years to have all my guild members raid together, but nobody wanted to deal with 25 man raid leading. The logistics of it suck, because you need exactly 25 people to run. Now I can merge my 2 10 man teams (plus whoever comes back to the game) into one big fat team. I’m so excited about this I can’t even…

Mythic level raiding. I can’t say I’m a fan. While I feel this is a great raid size, this is going to royally suck for 25 man “heroic” teams who have to dump 5 players. This is going to royally suck for 10 man guilds who suddenly have to recruit a crap ton of extra players. And there are TONS of 10 man “heroic” guilds out there. Recruitment is going to suck. With a capital SUCK. There will be poaching. It’s gonna get ugly folks.

Itemization

One set of gear that changes stats when  you change specs. As a Druid, I can’t thank blizzard enough. At one point I had 3-4 sets of gear in Cataclysm. Since I rarely pvp anymore, I’ve been getting away with carrying 2 sets of gear in MOP. Having just one set (aside from trinkets/weps/jewelry) will be a great change. Reforging sucked. I’m not a dps’er but I’ve heard hit and expertise sucked. Even the most casual player had to learn to min/max with all the ways to alter gear in MOP. No more! Just gimme my armor and be done with it.

New Character Models

I could take it or leave it. This wasn’t a huge deal for me, and to be honest, I don’t see a world of difference. But they are improvements. So I’m good with this!

Inventory Improvements

This. Is. Awesome. I love the fact that I’ll be able to keep all my consummables in one bag without thinking about it. All my flowers in another bag (without needing an herb bag). New heirloom UI! I have random heirlooms on other servers. I don’t even remember where the foo all my heirlooms are? I know I have leather ones, but are they on my 2nd druid? my rogue? or my baby monk? I’m so confused! NO MORE!

Zoom Zoom to 90

This is great for altoholics. I’m not sure I totally agree for new players. New players will miss out on the leveling zones. New players will miss out on gradually learning their class with a handful of spells that increase as they level. They’ll get a bunch of abilities they won’t know what to do with, and they’ll miss out on… everything. Hopefully they can figure out what they’re doing on the leveling grind from 90-100. Hopefully they’ll also roll another toon from scratch and go through the leveling experience.

The New PVP Zone

I’m mildly curious about this one. I wasn’t around when the original AV lasted forever in Vanilla. I did grind the TBC version of AV ad nauseum. Since I play on a PVE server, this zone probably won’t be as active as on PVP servers. But I will be playing in this new sandbox for sure.

In-Game Group Finder Improvements

I’m not sure if this will happen at launch, but the OQ addon is really clunky and yucky. And this will be awesome for finding raiders.

No More Dailies

THIS IS MY FAVORITE FEATURE!!!! THIS OMG THIS!!!!! Where did I read it? I know I read it somewhere. Oh! Here it is! Aly doesn’t do dailies!

Warlords of Draenor will be the death of daily quests. They will still exist, but they’ll be few and far between.

Can I get a HELL YEAH?! HELL YEAH! I don’t know how rep grinding will work. Will tabards come back? Who knows. All I know is Dailies can go die in a fire! Weeeee!! /happydance

And there you have it. There are other class specific things going on, but that’s a post for another day.

/cheers

Confessions of a Guild Leader: World of Irony-craft

November 12, 2013 22 comments

Pick your cliche: Shit happens. It’s part of the game. Pick another one, I don’t care.

In my 4+ years of leading a guild, I have seen a bit of turnover. But I’ve seen more loyalty than anything. That’s my priority as a guild leader – to not just recruit great people, but to also keep them around. The majority of MT’s raiders has been here for years. And I mean yearssssss. Can’t get much more loyal or dedicated than that. But as I’ve learned over the years, it’s just not enough sometimes.

I’ve seen it happen before, and I’m sure I’ll see it happen again. MT has been a fairly large guild for the past few years. We’ve run multiple 10 man raid teams. So it shouldn’t really come as a complete surprise when one of the teams decides that they should be their own guild. A team made up of members that have mostly been here for yearssss.

Ironically, their new guild leader has always publicly said that splinter guilds and small startup guilds never last and should be part of a bigger guild instead of trying to make it on their own. He can say what he wants about the shell of the guild having existed for years, but this is a startup guild, and you’re welcome for the groundwork that I laid out for ya. 🙂 Ironically, it was that guild that originally floundered, and caused the leadership to take refuge in MT. And ironically they’re back resurrecting the guild with at least 8 of MT’s longtime members. It’s a good thing we still have 2 other teams, so not a whole lot will change. Except the players in the leadership ranks.

Of course I’ll get over it. We’ll all get over it. I  have before, and I will again. Ironically, one of my resulting officer promotions was the same foo that did the same thing 4 years ago. Ironically, he did the same thing 4 years ago almost to the day. It was Friday the 13th in November, and it was ugly. But we got over it. And MT was born from it. And he’s been back for a couple of years, now as an officer, ironically enough. If anyone is superstitious, you could say this is a great thing, and MT will be better because of it.

Categories: Confessions, Guild Leading
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